Add-ons and Revisions

= Link to original version
= Requires Skulltag/Zandronum resources

Important:

Many revisions from this collection have existed primarily or solely to circumvent the restrictions presented by the ClearPlayerClasses and SetSlot commands. QZDoom now allows these restrictions to be disabled via menu option (set "Strict KEYCONF Weapons/Players" to "No"). Until this feature is added to GZDoom, please consider using QZDoom to achieve this result.
In light of these developments, many revisions have been rendered entirely obsolete, while others have been converted to Add-Ons. Please direct any questions to Ed the Bat via PM on ZDoom Forums.

Universal

Title/Details Last Update
Automatic Compatibility PatchJanuary 16 2020 03:11:32
Skulltag/Zandronum Resources for ZDoomMay 04 2019 23:13:49

Revisions

Title/Details Last Update
Ao Oni Doom V3.5
  • Weaponslots moved from KEYCONF to DECORATE
  • Playerclasses moved from KEYCONF to MAPINFO
  • Fixed breaking error: State IMMEEN.21 links to a state with incompatible restrictions
April 25 2019 13:12:38
Ao Oni Doom V5.7.2
  • Erroneous playerclasses removed from KEYCONF
  • Fixed breaking error: State IMMEEN.21 links to a state with incompatible restrictions
April 25 2019 13:16:08
ARSENAL
  • Fixed breaking error: PowerAmplifier does not inherit from Powerup
December 12 2019 13:58:15
Batman Doom Patch for ZDoom
  • Playerclasses moved from KEYCONF to MAPINFO
  • Jumping restriction moved from player definition to MAPINFO
  • Plus version rolled in with CVARs/Menu Options
  • General bugfixes/suppressed warnings
February 02 2016 05:04:04
Cammy
  • Playerclasses moved from KEYCONF to MAPINFO
  • Universal scripts removed from map and converted to library
  • Healing power moved from altfire to inventory item for external playerclasses
  • General formatting/cleanup
October 02 2015 16:26:48
Chex Quest World Trek
  • Converted to PWAD for Chex Quest 3
  • KEYCONF removed
  • Weapons/Ammo renumbered to replace vanilla actors
  • General formatting/cleanup
December 25 2014 08:33:54
The Cobra Episodes Volume 5
  • Restored missing assets blocked by S_SKIN lump
February 03 2015 02:15:33
Cold as Hell
  • Weaponslots moved from KEYCONF to DECORATE
  • Playerclasses moved from KEYCONF to MAPINFO
  • Co-op starts added to maps
  • Details TBA...
June 19 2019 03:13:33
Demon Defense
  • Playerclasses moved from KEYCONF to MAPINFO
  • Universal scripts removed from map and converted to library
  • General formatting/cleanup
August 23 2013 01:41:00
Doom 2099
  • Resources consolidated into single file
  • DeHackEd enabled for ZDoom
  • Missing graphics moved to correct namespace
March 07 2014 00:51:22
Doom of the Dead
  • Playerclasses moved from KEYCONF to MAPINFO
  • Patch updates included
  • Laser sight no longer spews blood from targets
  • 'CAMTEX' bugfix for supply request scripts
  • Scripts adjusted to accommodate 8 players
  • General formatting/cleanup
May 07 2019 17:50:48
Doom Revisited
  • DeHackEd/BEX internalized
  • Fixed text errors in DeHackEd
  • E1M1: Fixed broken teleport
  • E2M2: Fixed broken elevator
  • E3M4: Fixed broken elevator
  • Erroneous F_END lump deleted; Resource loading fixed
August 03 2019 19:26:36
DooM Resurrection Episode I
  • Erroneous lump deleted
November 13 2013 07:11:52
Eclipse
  • Weaponslots moved from KEYCONF to DECORATE
  • Playerclasses moved from KEYCONF to MAPINFO
  • Fixed breaking error: Attempt to get invalid state Death from actor DeadDoomImp
  • General formatting/cleanup
December 09 2013 02:06:06
The Ghoul's Forest 2
  • Removed kill scripts for playing with GL renderer
  • General formatting/cleanup
November 16 2016 17:40:46
Glitter Lighthouse
  • Music replaced with GBS originals
  • Fixed breaking error: Unexpected end of file in cluster definition
August 04 2019 02:08:58
Happy Time Circus II
  • Fixed breaking error: State GreenDropSpawn.8 links to a state with incompatible restrictions.
December 12 2019 16:30:50
Jizzin' Cocks 1.1
  • Weaponslots moved from KEYCONF to DECORATE
  • Playerclasses moved from KEYCONF to MAPINFO
  • General formatting/cleanup
November 17 2013 03:06:20
Kirbonium's Super Happy Fun Adventures with Precious
  • Weaponslots moved from KEYCONF to DECORATE
  • Fist renamed to FistRedux to avoid class name conflict
  • Pistol renamed to Pistolheimer to avoid class name conflict
  • Replaced Berserk to accommodate Fist replacement
  • Added missing playerclass declaration to MAPINFO
April 25 2019 01:42:10
Mobius
  • Fixed breaking error: State Whitelight.0 links to a state with incompatible restrictions.
  • Fixed breaking error: State SuperMagnum.1 links to a state with incompatible restrictions.
December 12 2019 16:53:55
Pogostick
  • Weaponslots moved from KEYCONF to DECORATE
  • Playerclasses moved from KEYCONF to MAPINFO
  • Universal scripts removed from map and converted to library
  • Custom controls redesigned
  • General formatting/cleanup
September 11 2014 06:01:51
Psychic
  • Autofire converted from playerclass to CVAR toggle (available in the options menu)
  • General formatting/cleanup
October 06 2013 19:49:47
Return to Castle Wolfenstein
  • Removed blank assets that overrode vanilla assets
  • General formatting/cleanup
February 09 2016 05:57:09
Severed
  • Combined maps into single package
  • Removed Beautiful Doom
August 18 2016 01:09:11
Shades of War
  • Weaponslots moved from KEYCONF to DECORATE
  • Playerclasses moved from KEYCONF to MAPINFO
  • Prevent Playerclass from reaching 'Stop' in Death state
  • Resources combined into single package
August 31 2014 20:16:40
The Stick Figure
  • Special engine no longer required
  • General formatting/cleanup
September 07 2014 21:12:56
Strife Needs A God Damn Mod
  • Playerclasses moved from KEYCONF to MAPINFO
  • General formatting/cleanup
  • Extra ammo bug fixed
January 30 2014 01:28:08
Youtube Poop Doom
  • Playerclasses moved from KEYCONF to MAPINFO
  • Erroneous TEXTURES lump deleted
  • Sounds compressed to reduce filesize
  • MAP02 Missing teleport destination flagged to appear
August 19 2016 01:05:14

Add-ons: Original mod required

Title/Details Last Update
  • Playerclass defined to replace DECORATE hack
August 05 2019 23:56:05
Aliens: Colonial Marines/Aliens Doom TC: Special Edition
  • Fixed non-functioning flashlight
July 23 2019 13:39:08
ArmageDoom
  • Replaced actors with conflicting classnames
July 23 2019 19:15:08
Army of Darkness Doom II
  • Proper episode layout/ending
November 25 2013 04:19:55
Bitman Zeta
  • Made boss cutscene multiplayer-friendly
  • Exported Death script call out of playerclass
  • Isolate instant-switch weapon hack to new playerclass
  • Use engine's scoring system instead of ACS
November 17 2019 05:22:14
Braham Manor
  • 3D model support for GZDoom
May 06 2019 13:27:00
Chex Quest A Journy of legends.
  • Powerup colors made translucent instead of purely opaque
  • Removed unused soul ammo from defeated enemies
April 10 2019 21:38:00
CHLENG
  • Resolved actors with conflicting names
July 22 2017 03:06:29
Chosen
  • ACS Pickups/weapons/ammo convered to ZScript/DECORATE
  • Weapon nametags added
  • 'Next' value added to maps in MAPINFO
December 10 2019 01:17:34
Clavicula Nox
  • Playerclass defined to replace ACS hack; Starting weapons available from any map
  • Fixes for grammar and spelling in all text
  • Keys checked directly by linedefs instead of in scripts; Locks will now appear on automap
  • Dynamic lights converted to GLDEFS
  • Heretic-style HUD added
November 27 2019 01:14:49
Desolation
  • Restored missing assets blocked by erroneous lump
April 28 2019 18:55:02
Doom95
  • Graphic support for ZDoom
February 23 2017 07:52:58
Forgotten Estate
  • MAPINFO fix for ZDoom
August 22 2014 19:12:28
Free Men Bear Arms
  • Graphic support for ZDoom
February 22 2017 02:48:03
A Furry Tale: Retold
  • Added player sprite rotations/animations
  • Fixed sprite-flipping error on Dragonlings
  • Fixed '1' graphic for HUD
  • Removed decals from enemies/projectiles
  • Removed blood decals
  • Fixed obituaries to include victim's name
  • Replaced music with higher-quality SPC's
  • Added weapon/ammo tags and obituaries
  • Replaces RPG Maker 2000 sounds with higher-quality originals
  • Fixed spelling/grammar errors (not including 'story' textures)
  • Disabled Doom-specific ending sequence and mouse cursor
  • Rebalanced behavior of Cavalry Knight
  • Restored ISMONSTER to all monsters
  • Gave all monsters PainChance 0 to prevent stuttering
  • Fixed ActiveSound errors for Mage, High Mage, and Cannoneer
  • Reduced radius of ShortRedTorch to prevent doorway error
  • Redesigned pitfalls in MAP08 (falling into pit instead of just touching edge of path)
  • Co-op compatibility for MAP10 scripts
  • Fixed healing service at Furryville Apothecary
November 14 2019 22:32:27
Ghostbusters Doom by Scuba Steve
  • Unfinished/missing maps skipped via MAPINFO
September 09 2015 05:13:10
Doom: The Golden Souls 2 Portable
  • Silenced ACS warnings
  • Fixed missing sound effect for fist
December 16 2019 13:55:24
Ghoul Station
  • Playerclass defined to replace DECORATE hack
  • Reloading no longer requires mod's custom keybind
May 04 2019 01:57:41
Gunsmith Cats: Russian Roulette
  • Details TBA...
December 10 2019 01:26:12
Hellhold
  • Graphic support for ZDoom
November 16 2012 05:43:49
codename HYENA killermachine
  • Restored missing assets blocked by S_SKIN lump
February 03 2015 02:14:51
ITCM Doom
  • Text translated to English
November 17 2019 22:09:23
Kill Gates
  • Graphic support for ZDoom
October 13 2014 23:08:49
Lasting Light
  • Adds compatibility for Chex Quest 3
July 24 2016 23:22:10
Legacy of Suffering
  • NoInventoryBar removed from map definitions
July 31 2019 23:39:00
Lizard Squad in Chex Quest 3
  • Adds compatibility for Chex Quest 3
November 08 2013 07:49:36
Lizard Squad: Smooth Enemies
  • Smooth enemy movement animations
April 08 2017 17:17:00
Lizard Squad Medic ClassSeptember 27 2014 22:12:07
MassMouth 2
  • Scripted Massmouth/Guards/NPCs scaled down to correct size
  • Player speed handled in DECORATE instead of ACS
  • Fixed obituaries to include victim's name
  • Added weapon/ammo tags
  • ACS Pickups/weapons/ammo convered to ZScript/DECORATE
  • Typo fix for Medikit pickup message
  • Missing lock messages added
  • HEV Suit now gives 200 armor as intended
September 18 2019 01:25:55
Nick of Time
  • Playerclass defined to replace DECORATE hack
  • Resolved actors with conflicting names
  • Added weapon tags
November 17 2019 03:40:04
Nucking Futs!!
  • MAPINFO fix for incorrect mapname
October 30 2019 01:11:47
Obituary 1.1, updated version
  • Graphic support for ZDoom
July 13 2017 18:21:10
Perv Heaven
  • Graphic support for ZDoom
February 25 2017 01:42:54
Phobia - The Age
  • Music support for ZDoom
August 24 2014 20:48:15
Powerslave 2
  • Playerclass defined to replace DECORATE hack
April 10 2019 21:28:51
RTC-3057
  • Pistol bug fixed
December 10 2019 01:24:49
Reviving Doom
  • FlameThrower renamed to NewFlameThrower to avoid class name conflict
July 30 2019 01:16:09
Sadhus Chauffeur Trio
  • DeHackEd enabled for ZDoom
August 16 2014 07:11:09
Scuba Steve's: Action DooM
  • ACS Pickups/weapons/ammo convered to ZScript/DECORATE
  • Weapon nametags added
April 10 2019 21:08:13
Silent Steel
  • 3D model support for GZDoom
May 06 2019 13:35:22
Soulcrusher
  • Fixed broken LOCKDEFS
  • IDCARD renamed to IDCARD1 to avoid class name conflict
August 04 2019 00:42:30
The Stranger
  • Playerclass defined to replace ACS hack
  • Powerup colors made translucent instead of purely opaque
  • Manual reloading added to weapons
  • Replaced AMMO_OPTIONAL with AMMO_CHECKBOTH
May 09 2019 00:02:53
Super Sonic Doom
  • Music replaced with VGM originals
  • ACS Pickups/weapons/ammo convered to ZScript/DECORATE
  • Weapon nametags added
  • Allow custom character names for level-end tallies
  • Use *puzzfail for 'hmm' voice clips, for compatibility with external playerclasses
May 09 2019 17:48:48
Thief: The Trail of the Arch-Heretic
  • Fixed Objectives not closing at mission start for co-op players
  • Use *puzzfail for 'hmm' voice clips, for compatibility with external playerclasses
December 16 2019 14:14:02
Toon Doom II
  • Various fixes for weapon animations
  • A_XScream removed from weapons
  • Rake can be put away
  • Crushed enemies become gibs instead of trees
  • Doug's corpse on maps now uses proper sprite
  • Explosive barrel and random explosion effect now make explosion sound
  • Various NPC's scaled down to more appropriate size
  • Busty Bunny animates more appropriately (no longer dependent on angle hack)
  • Final boss fires spawn cubes on his own (with animation)
November 16 2019 05:32:42
Town Infection V1.2
  • Enemy Chaingun Marine drops weapon on self, not killer
  • Rebalanced enemy behaviors: Zombie Marine, Rapid-Fire Trooper, Plasma Zombie, Zombie Railgunner, Car
November 19 2019 01:04:45
Ultimate Simplicity
  • Standard HUD re-enabled; nuisance message removed
April 23 2019 19:03:38
Untitled
  • Bugfix for MAP09: Script for boss battle music had wrong name
April 16 2019 00:08:14
Void
  • Final section of Script 8 now triggers upon pickup of Phoenix Rod (or replacement) instead of looping CheckInventory()
  • ACS Pickups/weapons/ammo convered to ZScript/DECORATE
  • Weapon nametags added
  • Fixed obituaries to include victim's name
  • Use *falling for falling voice clips, for compatibility with external playerclasses
  • Use *puzzfail for 'hmm' voice clips, for compatibility with external playerclasses
December 10 2019 01:22:30
Wolfen
  • ACS Pickups/weapons/ammo convered to ZScript/DECORATE
  • Removed absent items from monster drops
  • Removed absent XDeath state from RavenSpawn
  • Removed 'Lost Soul' rendering from SkullFish
  • Fixed XDeath head color for recolored Stalkers
  • Add +NOBLOOD to Sentinels
  • Fixed frozen corpses not vanishing on destruction
  • Fixed corrupted FX11D0 sprite
  • Unfreeze players after deathtraps
  • Allow cutscene cameras to revert with player movement
  • Use PowerMorph for Wolfen form in final battle
November 18 2019 00:42:33
XMAS/DOOM
  • Graphic support for ZDoom
August 24 2012 17:48:29
X-MAS NIGHTMARE
  • Replaces xmas_dat.pk3
  • General bugfixes/suppressed warnings
November 17 2014 00:21:39
ZanZan
  • Fixed retrieval of BladeBack
  • Fixed model interpolation for LivingVase and BullHead
  • Fixed missing model frames for Flying_Pillar
  • Playerclass moved from DeHackEd to MAPINFO
  • Removed decals/rocket trails from enemies/projectiles
  • Added weapon/ammo tags
  • Restored NOBLOOD to monsters, to correct behavior of Energy Spheres
  • Restored missing Damage to Flying_Pillar, Flying_Block, BullHead
  • Fixed translucency error for CattleMonster2, BladeThrown, BulletPuff (Energy Sphere)
April 26 2019 23:09:02
Zen Dynamics
  • Details TBA...
July 22 2019 22:30:04
Zombies: Dawn of the Dead
  • DeHackEd replaced with modern ZDoom code
  • Pouncing zombies no longer walk backwards
  • Cops become zombies when killed instead of vanishing
September 09 2016 04:49:04

Mods that no longer require revisions: