Title/Details |
Last Update |
ARSENAL - Fixed breaking error: PowerAmplifier does not inherit from Powerup
| December 12 2019 13:58:16 |
Batman Doom Patch for ZDoom - Playerclasses moved from KEYCONF to MAPINFO
- Jumping restriction moved from player definition to MAPINFO
- Plus version rolled in with CVARs/Menu Options
- General bugfixes/suppressed warnings
| February 02 2016 05:04:04 |
Chex Quest World Trek - Converted to PWAD for Chex Quest 3
- KEYCONF removed
- Weapons/Ammo renumbered to replace vanilla actors
- General formatting/cleanup
| December 25 2014 08:33:54 |
The Cobra Episodes Volume 5 - Restored missing assets blocked by S_SKIN lump
| February 03 2015 02:15:33 |
Cold as Hell - Weaponslots moved from KEYCONF to DECORATE
- Playerclasses moved from KEYCONF to MAPINFO
- Co-op starts added to maps
- Details TBA...
| September 29 2024 14:49:32 |
Doom 2099 - Resources consolidated into single file
- DeHackEd enabled for ZDoom
- Missing graphics moved to correct namespace
| March 07 2014 00:51:22 |
Doom of the Dead - Playerclasses moved from KEYCONF to MAPINFO
- Patch updates included
- Laser sight no longer spews blood from targets
- 'CAMTEX' bugfix for supply request scripts
- Scripts adjusted to accommodate 8 players
- General formatting/cleanup
| May 07 2019 17:50:48 |
Doom Revisited - DeHackEd/BEX internalized
- Fixed text errors in DeHackEd
- E1M1: Fixed broken teleport
- E2M2: Fixed broken elevator
- E3M4: Fixed broken elevator
- Erroneous F_END lump deleted; Resource loading fixed
| August 03 2019 19:26:36 |
DooM Resurrection Episode I | November 13 2013 07:11:52 |
Eclipse - Weaponslots moved from KEYCONF to DECORATE
- Playerclasses moved from KEYCONF to MAPINFO
- Fixed breaking error: Attempt to get invalid state Death from actor DeadDoomImp
- General formatting/cleanup
| December 09 2013 02:06:06 |
The Ghoul's Forest 2 - Removed kill scripts for playing with GL renderer
- General formatting/cleanup
| November 16 2016 17:40:46 |
Glitter Lighthouse - Music replaced with GBS originals
- Fixed breaking error: Unexpected end of file in cluster definition
| August 04 2019 02:08:58 |
Kirbonium's Super Happy Fun Adventures with Precious - Weaponslots moved from KEYCONF to DECORATE
- Fist renamed to FistRedux to avoid class name conflict
- Pistol renamed to Pistolheimer to avoid class name conflict
- Replaced Berserk to accommodate Fist replacement
- Added missing playerclass declaration to MAPINFO
| April 25 2019 01:42:10 |
Return to Castle Wolfenstein - Removed blank assets that overrode vanilla assets
- General formatting/cleanup
| February 09 2016 05:57:09 |
Severed  - Combined maps into single package
- Removed Beautiful Doom
| August 18 2016 01:09:11 |
Title/Details |
Last Update |
Advertiser-Friendly Doom - Playerclass defined to replace DECORATE hack
| August 05 2019 23:56:05 |
Aliens: Colonial Marines/Aliens Doom TC: Special Edition  - Fixed non-functioning flashlight
| July 23 2019 13:39:08 |
ArmageDoom - Replaced actors with conflicting classnames
| July 23 2019 19:15:08 |
Army of Darkness Doom II - Proper episode layout/ending
| November 25 2013 04:19:55 |
Bitman Zeta - Made boss cutscene multiplayer-friendly
- Exported Death script call out of playerclass
- Isolate instant-switch weapon hack to new playerclass
- Use engine's scoring system instead of ACS
| November 17 2019 05:22:14 |
Braham Manor - 3D model support for GZDoom
| May 06 2019 13:27:00 |
Chex Quest A Journy of legends. - Powerup colors made translucent instead of purely opaque
- Removed unused soul ammo from defeated enemies
| April 10 2019 21:38:00 |
CHLENG - Resolved actors with conflicting names
| July 22 2017 03:06:29 |
Chosen - ACS Pickups/weapons/ammo convered to ZScript/DECORATE
- Weapon nametags added
- 'Next' value added to maps in MAPINFO
| December 10 2019 01:17:34 |
Clavicula Nox - Playerclass defined to replace ACS hack; Starting weapons available from any map
- Fixes for grammar and spelling in all text
- Keys checked directly by linedefs instead of in scripts; Locks will now appear on automap
- Dynamic lights converted to GLDEFS
- Heretic-style HUD added
| November 27 2019 01:14:49 |
Desolation  - Restored missing assets blocked by erroneous lump
| April 28 2019 18:55:02 |
Doom95 - Graphic support for ZDoom
| February 23 2017 07:52:58 |
Forgotten Estate | August 22 2014 19:12:28 |
Free Men Bear Arms - Graphic support for ZDoom
| February 22 2017 02:48:03 |
A Furry Tale: Retold - Added player sprite rotations/animations
- Fixed sprite-flipping error on Dragonlings
- Fixed '1' graphic for HUD
- Removed decals from enemies/projectiles
- Removed blood decals
- Fixed obituaries to include victim's name
- Replaced music with higher-quality SPC's
- Added weapon/ammo tags and obituaries
- Replaces RPG Maker 2000 sounds with higher-quality originals
- Fixed spelling/grammar errors (not including 'story' textures)
- Disabled Doom-specific ending sequence and mouse cursor
- Rebalanced behavior of Cavalry Knight
- Restored ISMONSTER to all monsters
- Gave all monsters PainChance 0 to prevent stuttering
- Fixed ActiveSound errors for Mage, High Mage, and Cannoneer
- Reduced radius of ShortRedTorch to prevent doorway error
- Redesigned pitfalls in MAP08 (falling into pit instead of just touching edge of path)
- Co-op compatibility for MAP10 scripts
- Fixed healing service at Furryville Apothecary
| November 14 2019 22:32:27 |
Ghostbusters Doom by Scuba Steve - Unfinished/missing maps skipped via MAPINFO
| September 09 2015 05:13:10 |
Doom: The Golden Souls 2 Portable - Silenced ACS warnings
- Fixed missing sound effect for fist
| December 16 2019 13:55:24 |
Ghoul Station - Playerclass defined to replace DECORATE hack
- Reloading no longer requires mod's custom keybind
| May 04 2019 01:57:41 |
Gunsmith Cats: Russian Roulette | December 10 2019 01:26:12 |
Hellhold - Graphic support for ZDoom
| November 16 2012 05:43:49 |
codename HYENA killermachine - Restored missing assets blocked by S_SKIN lump
| February 03 2015 02:14:51 |
ITCM Doom - Text translated to English
| November 17 2019 22:09:23 |
Kill Gates - Graphic support for ZDoom
| October 13 2014 23:08:49 |
Lasting Light - Adds compatibility for Chex Quest 3
| July 24 2016 23:22:10 |
Legacy of Suffering - NoInventoryBar removed from map definitions
| July 31 2019 23:39:00 |
Lizard Squad in Chex Quest 3 - Adds compatibility for Chex Quest 3
| November 08 2013 07:49:36 |
Lizard Squad: Smooth Enemies - Smooth enemy movement animations
| April 08 2017 17:17:00 |
Lizard Squad Medic Class | September 27 2014 22:12:07 |
MassMouth 2  - Scripted Massmouth/Guards/NPCs scaled down to correct size
- Player speed handled in DECORATE instead of ACS
- Fixed obituaries to include victim's name
- Added weapon/ammo tags
- ACS Pickups/weapons/ammo convered to ZScript/DECORATE
- Typo fix for Medikit pickup message
- Missing lock messages added
- HEV Suit now gives 200 armor as intended
| September 18 2019 01:25:55 |
Nick of Time  - Playerclass defined to replace DECORATE hack
- Resolved actors with conflicting names
- Added weapon tags
| December 22 2019 04:33:23 |
Nucking Futs!! - MAPINFO fix for incorrect mapname
| October 30 2019 01:11:47 |
Obituary 1.1, updated version - Graphic support for ZDoom
| July 13 2017 18:21:10 |
Perv Heaven - Graphic support for ZDoom
| February 25 2017 01:42:54 |
Phobia - The Age | August 24 2014 20:48:15 |
Powerslave 2 - Playerclass defined to replace DECORATE hack
| April 10 2019 21:28:51 |
RTC-3057 | December 10 2019 01:24:49 |
Reviving Doom - FlameThrower renamed to NewFlameThrower to avoid class name conflict
| July 30 2019 01:16:09 |
Sadhus Chauffeur Trio - DeHackEd enabled for ZDoom
| August 16 2014 07:11:09 |
Scuba Steve's: Action DooM - ACS Pickups/weapons/ammo convered to ZScript/DECORATE
- Weapon nametags added
| April 10 2019 21:08:13 |
Silent Steel - 3D model support for GZDoom
| May 06 2019 13:35:22 |
Soulcrusher - Fixed broken LOCKDEFS
- IDCARD renamed to IDCARD1 to avoid class name conflict
| August 04 2019 00:42:30 |
The Stranger - Playerclass defined to replace ACS hack
- Powerup colors made translucent instead of purely opaque
- Manual reloading added to weapons
- Replaced AMMO_OPTIONAL with AMMO_CHECKBOTH
| December 26 2019 02:40:09 |
Super Sonic Doom - Music replaced with VGM originals
- ACS Pickups/weapons/ammo convered to ZScript/DECORATE
- Weapon nametags added
- Allow custom character names for level-end tallies
- Use *puzzfail for 'hmm' voice clips, for compatibility with external playerclasses
| January 03 2020 02:54:22 |
Thief: The Trail of the Arch-Heretic - Fixed Objectives not closing at mission start for co-op players
- Use *puzzfail for 'hmm' voice clips, for compatibility with external playerclasses
| December 16 2019 14:14:02 |
Toon Doom II - Various fixes for weapon animations
- A_XScream removed from weapons
- Rake can be put away
- Crushed enemies become gibs instead of trees
- Doug's corpse on maps now uses proper sprite
- Explosive barrel and random explosion effect now make explosion sound
- Various NPC's scaled down to more appropriate size
- Busty Bunny animates more appropriately (no longer dependent on angle hack)
- Final boss fires spawn cubes on his own (with animation)
| November 16 2019 05:32:42 |
Town Infection V1.2 - Enemy Chaingun Marine drops weapon on self, not killer
- Rebalanced enemy behaviors: Zombie Marine, Rapid-Fire Trooper, Plasma Zombie, Zombie Railgunner, Car
| November 19 2019 01:04:45 |
Ultimate Simplicity - Standard HUD re-enabled; nuisance message removed
| April 23 2019 19:03:38 |
Untitled - Bugfix for MAP09: Script for boss battle music had wrong name
| April 16 2019 00:08:14 |
Void - Final section of Script 8 now triggers upon pickup of Phoenix Rod (or replacement) instead of looping CheckInventory()
- ACS Pickups/weapons/ammo convered to ZScript/DECORATE
- Weapon nametags added
- Fixed obituaries to include victim's name
- Use *falling for falling voice clips, for compatibility with external playerclasses
- Use *puzzfail for 'hmm' voice clips, for compatibility with external playerclasses
| December 26 2019 02:55:09 |
Wolfen - ACS Pickups/weapons/ammo convered to ZScript/DECORATE
- Removed absent items from monster drops
- Removed absent XDeath state from RavenSpawn
- Removed 'Lost Soul' rendering from SkullFish
- Fixed XDeath head color for recolored Stalkers
- Add +NOBLOOD to Sentinels
- Fixed frozen corpses not vanishing on destruction
- Fixed corrupted FX11D0 sprite
- Unfreeze players after deathtraps
- Allow cutscene cameras to revert with player movement
- Use PowerMorph for Wolfen form in final battle
| November 18 2019 00:42:33 |
XMAS/DOOM - Graphic support for ZDoom
| August 24 2012 17:48:29 |
X-MAS NIGHTMARE - Replaces xmas_dat.pk3
- General bugfixes/suppressed warnings
| November 17 2014 00:21:39 |
ZanZan - Fixed retrieval of BladeBack
- Fixed model interpolation for LivingVase and BullHead
- Fixed missing model frames for Flying_Pillar
- Playerclass moved from DeHackEd to MAPINFO
- Removed decals/rocket trails from enemies/projectiles
- Added weapon/ammo tags
- Restored NOBLOOD to monsters, to correct behavior of Energy Spheres
- Restored missing Damage to Flying_Pillar, Flying_Block, BullHead
- Fixed translucency error for CattleMonster2, BladeThrown, BulletPuff (Energy Sphere)
| April 26 2019 23:09:02 |
Zen Dynamics | July 22 2019 22:30:04 |
Zombies: Dawn of the Dead - DeHackEd replaced with modern ZDoom code
- Pouncing zombies no longer walk backwards
- Cops become zombies when killed instead of vanishing
| September 09 2016 04:49:04 |